You do not fill in a character sheet; you walk a life. Creation moves stage by stage — each stage offers choices, each choice answers with a piece of prose, and the walk so far stays on screen where you can step back and choose differently. At the end, a review shows the life you chose folded into a build, you give it a name, and you enter the world.
What a choice is worth
Choices are not flavour. A choice can grant experience in a skill — a childhood spent running arrives with athletics already moving — award ability ranks outright, and set where in the world your life begins. The review lists everything the walk granted before you accept it.
A life, once lived, is yours
Your walked path, its grants and its assembled story are pinned to the character at creation. The story is readable any time from your character menu — and if the world's backstory tree is ever edited, a life already lived never changes retroactively.