Sculpt the world of your dreams.
Use the worldbuilder toolkit to build any world you can imagine, from the shape of the landscape to the people and institutions that inhabit it. What stories will you tell?
Terrain
Paint islands, mountains, hills, and valleys.
Combine polygonal shape layers with effect layers to create vast procedural continents or hand-crafted islands.
- Paint land with brush tools
- Apply procedural noise and other effects
- Draw in 2D, preview in 3D

Biomes
Create meadows and forests, deserts and tundras.
Use biomes to scatter trees, rocks, and collectable resources across your world.
- Prop scattering by weight
- Customize materials and textures

Places
Establish civilizations and the networks that connect them.
Create settlements, landmarks, and other notable sites — then connect them with roads and paths.
- Create, place, and name points of interest
- Procedural building generation

Create its inhabitants.
Bring your world to life. Create people and give them homes, personalities, jobs, and affiliations with guilds, churches, and political institutions.
People
Populate your world.
Create individuals or mass-place from templates. Procedural tools allow you to populate a town with the click of a button.
- Customize individuals appearances and personalities
- Task system allows creating functional societies

Backstories
Where the story begins...
Create a choose-your-own-adventure for players to explore — everything from where they were born to how they've lived their life so far.
- Determines starting location
- Choices grant items and skills

Life
Watch stories unfold.
See how individuals interact, fight, and fall in love. Economies function or collapse, territories gained and lost.
- People complete assigned tasks and attempt to fulfill their needs
- Relationships form and degrade from personal interactions


What lies on the horizon?
Untold Lore is in very early development. Stay up-to-date on the latest news, take a look at the current roadmap, or join the community to make your voice heard and influence which direction the game advances towards.
