Live in the game
Shipped
World editor
Terrain sculpting, biome painting, layered zones, and procedural fill.
System designer
Customize stats, skills, abilities, and the math behind your rules.
Session-running tools
Overhead camera, NPC placement, possession, and the reaction system.
In active development
Now
Survival systems polish
Tuning hunger, thirst, and temperature so they're meaningful without being punishing.
Steam Workshop integration
Publishing flow for rule systems, adventures, and asset packs.
On the bench
Next
Adventure authoring tools
Storyboarding, branching scenes, and the encounter reset workflow.
Persistent world infrastructure
Long-running servers that stay coherent across hundreds of sessions.
Further out
Later
Faction simulation
NPCs, factions, and economies that move on their own between sessions.
Modding beyond the workshop
Deeper hooks for community-built tools and integrations.