legend
- Functional
- It works if you already know how. Raw shapes, rough edges, and steps nobody should have to take.
- Dressed
- Stand-in art and a sensible path through it. Recognisable, not final.
- Finished
- Looks and behaves the way it should in the finished game.
things that were
Completed
Basic movement
Walking, running, jumping, and swimming. Normal stuff.
Backstory creation
Node graphs to represent a CYOA-style backstory tree. Granting characters skills, items, etc from their choices.
things that are
In-Progress
Networking
Opening the game, hosting a server, and playing with friends. Dedicated server support.
World customization
Make your game as cozy or hardcore as you see fit. Enable or disable magic, guns, etc.
Survival systems
Hunger, thirst, temperature, and consequences from each.
Map creation
Painting terrain and biomes, filling the map with places and people.
Combat essentials
Combat system prototyping. Health, injury, and death.
Inventory management
Item uses and effects. Item qualities.
Crafting
Combining items at crafting stations to produce new items.
Construction
Building houses, fences, bridges, and other structures.
Freerunning
Agility and acrobatics, making movement fun.
Fishing
Exactly what it sounds like.
Cooking
Preparing delicious meals and gaining buffs from them.
Tasks
Job queues and automation for players and NPCs.
Magic
A unified system for magical effects, spanning enchanting, alchemy, and spellcasting.
coming soon
The next playtest
Playtests are currently internal, but details will be added here to show the current state of the game and what's in the works.
things that have not yet come to pass
Not Started
Adventure scripting
Setting up encounters, triggers, and world reactions. Clear win and lose conditions.
Stealth
Avoiding detection, presumably while doing illicit activities.
Lockpicking
Opening doors and cracking safes.
