Roadmap

Where the game is, and where it's going.

We update this page as plans shift. Items lower down the list are less certain than items higher up — the further out something is, the more it might change.

Live in the game

Shipped

  • World editor

    Terrain sculpting, biome painting, layered zones, and procedural fill.

  • System designer

    Customize stats, skills, abilities, and the math behind your rules.

  • Session-running tools

    Overhead camera, NPC placement, possession, and the reaction system.

In active development

Now

  • Survival systems polish

    Tuning hunger, thirst, and temperature so they're meaningful without being punishing.

  • Steam Workshop integration

    Publishing flow for rule systems, adventures, and asset packs.

On the bench

Next

  • Adventure authoring tools

    Storyboarding, branching scenes, and the encounter reset workflow.

  • Persistent world infrastructure

    Long-running servers that stay coherent across hundreds of sessions.

Further out

Later

  • Faction simulation

    NPCs, factions, and economies that move on their own between sessions.

  • Modding beyond the workshop

    Deeper hooks for community-built tools and integrations.