Gathering a resource takes a time set by the resource, divided by the character's skill level. If another character gathers the resource first, the action is cancelled.
Nodes
Some resources, such as ore outcrops and log piles, are nodes. Working a node accumulates progress toward the next unit. Progress is kept when the character leaves. A full inventory pauses the node rather than cancelling it.
Gaining experience
- Each unit gathered
Each level
- Faster gathering