Freerunning

Sprint, slide, mantle, walljump, and dash.

Requires: Athletics

Sprinting drains vigour continuously. Walking does not. Freerunning adds four moves.

Slide

Crouching while moving fast starts a slide. A slide keeps the character's momentum and gains speed on a downhill slope. Friction slows it gradually. Jumping out of a slide keeps its speed.

Mantle

Jumping at a ledge at about chest height pulls the character up onto it.

Walljump

Jumping while airborne next to a wall pushes the character away from the wall and upward. The same wall cannot be walljumped again until the character has touched the ground or a different wall.

Dash

The dash sets the character's speed in the held direction for a fixed duration. It sets speed rather than adding to it, so a dash from a sprint and a dash from standing produce the same result.

Speed12 m/s
Duration1/3 s
Vigour costAbout 1/6 of the full pool
Cooldown0.5 s

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