Requires: Athletics
Sprinting drains vigour continuously. Walking does not. Freerunning adds four moves.
Slide
Crouching while moving fast starts a slide. A slide keeps the character's momentum and gains speed on a downhill slope. Friction slows it gradually. Jumping out of a slide keeps its speed.
Mantle
Jumping at a ledge at about chest height pulls the character up onto it.
Walljump
Jumping while airborne next to a wall pushes the character away from the wall and upward. The same wall cannot be walljumped again until the character has touched the ground or a different wall.
Dash
The dash sets the character's speed in the held direction for a fixed duration. It sets speed rather than adding to it, so a dash from a sprint and a dash from standing produce the same result.
| Speed | 12 m/s |
|---|---|
| Duration | 1/3 s |
| Vigour cost | About 1/6 of the full pool |
| Cooldown | 0.5 s |